triangle mesh
Primal-Dual Mesh Convolutional Neural Networks
Recent works in geometric deep learning have introduced neural networks that allow performing inference tasks on three-dimensional geometric data by defining convolution --and sometimes pooling-- operations on triangle meshes. These methods, however, either consider the input mesh as a graph, and do not exploit specific geometric properties of meshes for feature aggregation and downsampling, or are specialized for meshes, but rely on a rigid definition of convolution that does not properly capture the local topology of the mesh. We propose a method that combines the advantages of both types of approaches, while addressing their limitations: we extend a primal-dual framework drawn from the graph-neural-network literature to triangle meshes, and define convolutions on two types of graphs constructed from an input mesh. Our method takes features for both edges and faces of a 3D mesh as input, and dynamically aggregates them using an attention mechanism. At the same time, we introduce a pooling operation with a precise geometric interpretation, that allows handling variations in the mesh connectivity by clustering mesh faces in a task-driven fashion. We provide theoretical insights of our approach using tools from the mesh-simplification literature. In addition, we validate experimentally our method in the tasks of shape classification and shape segmentation, where we obtain comparable or superior performance to the state of the art.
The Landform Contextual Mesh: Automatically Fusing Surface and Orbital Terrain for Mars 2020
The Landform contextual mesh fuses 2D and 3D data from up to thousands of Mars 2020 rover images, along with orbital elevation and color maps from Mars Reconnaissance Orbiter, into an interactive 3D terrain visualization. Contextual meshes are built automatically for each rover location during mission ground data system processing, and are made available to mission scientists for tactical and strategic planning in the Advanced Science Targeting Tool for Robotic Operations (ASTTRO). A subset of them are also deployed to the "Explore with Perseverance" public access website.
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Zeng, Chong, Dong, Yue, Peers, Pieter, Wu, Hongzhi, Tong, Xin
We present RenderFormer, a neural rendering pipeline that directly renders an image from a triangle-based representation of a scene with full global illumination effects and that does not require per-scene training or fine-tuning. Instead of taking a physics-centric approach to rendering, we formulate rendering as a sequence-to-sequence transformation where a sequence of tokens representing triangles with reflectance properties is converted to a sequence of output tokens representing small patches of pixels. RenderFormer follows a two stage pipeline: a view-independent stage that models triangle-to-triangle light transport, and a view-dependent stage that transforms a token representing a bundle of rays to the corresponding pixel values guided by the triangle-sequence from the view-independent stage. Both stages are based on the transformer architecture and are learned with minimal prior constraints. We demonstrate and evaluate RenderFormer on scenes with varying complexity in shape and light transport.
Ergodic Exploration over Meshable Surfaces
Dong, Dayi, Xu, Albert, Gutow, Geordan, Choset, Howie, Abraham, Ian
Robotic search and rescue, exploration, and inspection require trajectory planning across a variety of domains. A popular approach to trajectory planning for these types of missions is ergodic search, which biases a trajectory to spend time in parts of the exploration domain that are believed to contain more information. Most prior work on ergodic search has been limited to searching simple surfaces, like a 2D Euclidean plane or a sphere, as they rely on projecting functions defined on the exploration domain onto analytically obtained Fourier basis functions. In this paper, we extend ergodic search to any surface that can be approximated by a triangle mesh. The basis functions are approximated through finite element methods on a triangle mesh of the domain. We formally prove that this approximation converges to the continuous case as the mesh approximation converges to the true domain. We demonstrate that on domains where analytical basis functions are available (plane, sphere), the proposed method obtains equivalent results, and while on other domains (torus, bunny, wind turbine), the approach is versatile enough to still search effectively. Lastly, we also compare with an existing ergodic search technique that can handle complex domains and show that our method results in a higher quality exploration.
Robot Cell Modeling via Exploratory Robot Motions
Generating a collision-free robot motion is crucial for safe applications in real-world settings. This requires an accurate model of all obstacle shapes within the constrained robot cell, which is particularly challenging and time-consuming. The difficulty is heightened in flexible production lines, where the environment model must be updated each time the robot cell is modified. Furthermore, sensor-based methods often necessitate costly hardware and calibration procedures, and can be influenced by environmental factors (e.g., light conditions or reflections). To address these challenges, we present a novel data-driven approach to modeling a cluttered workspace, leveraging solely the robot internal joint encoders to capture exploratory motions. By computing the corresponding swept volume, we generate a (conservative) mesh of the environment that is subsequently used for collision checking within established path planning and control methods. Our method significantly reduces the complexity and cost of classical environment modeling by removing the need for CAD files and external sensors. We validate the approach with the KUKA LBR iisy collaborative robot in a pick-and-place scenario. In less than three minutes of exploratory robot motions and less than four additional minutes of computation time, we obtain an accurate model that enables collision-free motions. Our approach is intuitive, easy-to-use, making it accessible to users without specialized technical knowledge. It is applicable to all types of industrial robots or cobots.
Primal-Dual Mesh Convolutional Neural Networks
Recent works in geometric deep learning have introduced neural networks that allow performing inference tasks on three-dimensional geometric data by defining convolution --and sometimes pooling-- operations on triangle meshes. These methods, however, either consider the input mesh as a graph, and do not exploit specific geometric properties of meshes for feature aggregation and downsampling, or are specialized for meshes, but rely on a rigid definition of convolution that does not properly capture the local topology of the mesh. We propose a method that combines the advantages of both types of approaches, while addressing their limitations: we extend a primal-dual framework drawn from the graph-neural-network literature to triangle meshes, and define convolutions on two types of graphs constructed from an input mesh. Our method takes features for both edges and faces of a 3D mesh as input, and dynamically aggregates them using an attention mechanism. At the same time, we introduce a pooling operation with a precise geometric interpretation, that allows handling variations in the mesh connectivity by clustering mesh faces in a task-driven fashion.
MDNF: Multi-Diffusion-Nets for Neural Fields on Meshes
Rimon, Avigail Cohen, Shnitzer, Tal, Chen, Mirela Ben
We propose a novel framework for representing neural fields on triangle meshes that is multi-resolution across both spatial and frequency domains. Inspired by the Neural Fourier Filter Bank (NFFB), our architecture decomposes the spatial and frequency domains by associating finer spatial resolution levels with higher frequency bands, while coarser resolutions are mapped to lower frequencies. To achieve geometry-aware spatial decomposition we leverage multiple DiffusionNet components, each associated with a different spatial resolution level. Subsequently, we apply a Fourier feature mapping to encourage finer resolution levels to be associated with higher frequencies. The final signal is composed in a wavelet-inspired manner using a sine-activated MLP, aggregating higher-frequency signals on top of lower-frequency ones. Our architecture attains high accuracy in learning complex neural fields and is robust to discontinuities, exponential scale variations of the target field, and mesh modification. We demonstrate the effectiveness of our approach through its application to diverse neural fields, such as synthetic RGB functions, UV texture coordinates, and vertex normals, illustrating different challenges. To validate our method, we compare its performance against two alternatives, showcasing the advantages of our multi-resolution architecture.
MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers
Siddiqui, Yawar, Alliegro, Antonio, Artemov, Alexey, Tommasi, Tatiana, Sirigatti, Daniele, Rosov, Vladislav, Dai, Angela, Nießner, Matthias
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by recent advances in powerful large language models, we adopt a sequence-based approach to autoregressively generate triangle meshes as sequences of triangles. We first learn a vocabulary of latent quantized embeddings, using graph convolutions, which inform these embeddings of the local mesh geometry and topology. These embeddings are sequenced and decoded into triangles by a decoder, ensuring that they can effectively reconstruct the mesh. A transformer is then trained on this learned vocabulary to predict the index of the next embedding given previous embeddings. Once trained, our model can be autoregressively sampled to generate new triangle meshes, directly generating compact meshes with sharp edges, more closely imitating the efficient triangulation patterns of human-crafted meshes. MeshGPT demonstrates a notable improvement over state of the art mesh generation methods, with a 9% increase in shape coverage and a 30-point enhancement in FID scores across various categories.
Robust Hole-Detection in Triangular Meshes Irrespective of the Presence of Singular Vertices
Yip, Mauhing, Stahl, Annette, Schellewald, Christian
In this work, we present a boundary and hole detection approach that traverses all the boundaries of an edge-manifold triangular mesh, irrespectively of the presence of singular vertices, and subsequently determines and labels all holes of the mesh. The proposed automated hole-detection method is valuable to the computer-aided design (CAD) community as all half-edges within the mesh are utilized and for each half-edge the algorithm guarantees both the existence and the uniqueness of the boundary associated to it. As existing hole-detection approaches assume that singular vertices are absent or may require mesh modification, these methods are ill-equipped to detect boundaries/holes in real-world meshes that contain singular vertices. We demonstrate the method in an underwater autonomous robotic application, exploiting surface reconstruction methods based on point cloud data. In such a scenario the determined holes can be interpreted as information gaps, enabling timely corrective action during the data acquisition. However, the scope of our method is not confined to these two sectors alone; it is versatile enough to be applied on any edge-manifold triangle mesh. An evaluation of the method is performed on both synthetic and real-world data (including a triangle mesh from a point cloud obtained by a multibeam sonar). The source code of our reference implementation is available: https://github.com/Mauhing/hole-detection-on-triangle-mesh.
ImMesh: An Immediate LiDAR Localization and Meshing Framework
Lin, Jiarong, Yuan, Chongjiang, Cai, Yixi, Li, Haotian, Ren, Yunfan, Zou, Yuying, Hong, Xiaoping, Zhang, Fu
In this paper, we propose a novel LiDAR(-inertial) odometry and mapping framework to achieve the goal of simultaneous localization and meshing in real-time. This proposed framework termed ImMesh comprises four tightly-coupled modules: receiver, localization, meshing, and broadcaster. The localization module utilizes the prepossessed sensor data from the receiver, estimates the sensor pose online by registering LiDAR scans to maps, and dynamically grows the map. Then, our meshing module takes the registered LiDAR scan for incrementally reconstructing the triangle mesh on the fly. Finally, the real-time odometry, map, and mesh are published via our broadcaster. The key contribution of this work is the meshing module, which represents a scene by an efficient hierarchical voxels structure, performs fast finding of voxels observed by new scans, and reconstructs triangle facets in each voxel in an incremental manner. This voxel-wise meshing operation is delicately designed for the purpose of efficiency; it first performs a dimension reduction by projecting 3D points to a 2D local plane contained in the voxel, and then executes the meshing operation with pull, commit and push steps for incremental reconstruction of triangle facets. To the best of our knowledge, this is the first work in literature that can reconstruct online the triangle mesh of large-scale scenes, just relying on a standard CPU without GPU acceleration. To share our findings and make contributions to the community, we make our code publicly available on our GitHub: https://github.com/hku-mars/ImMesh.